Release notes v0.14.0-b1
Drop downs for pin variables
December 23, 2022
- show pins which are in use (not selectable)
- excludes pins which may not be used (e.g. for 4ld/mclk variable)
- use global pins option
- undefined option
Currently implemented for AudioReactive and 4LineDisplay (tested) and all usermods which uses pin variables (testing in progress)
mm.kno.wled.ge
December 21, 2022
MoonModules pages (wich is a fork of upstream pages) is now linked to mm.kno.wled.ge and is integrated in MoonModules WLED.
Usermod specific help
December 19, 2022
This goes to https://mm.kno.wled.ge/soundreactive/Sound-Settings/
Also added in Weather usermod and four line display usermod (pages wip)
Ledmap2D
December 5, 2022 In 0.14 ledmaps are only supported for 1D. This fix makes it work for 2D in WLED MM.
ARTI-FX improvements
November 29, 2022
ARTI-FX improvements: - Simplified presets.json (can be downloaded directly into WLED MM in ARTI-FX editor screen) - some bug fixes to let ARTI-FX run better on 2D
And combining ARTI-FX with 1D expansions gives great results and makes ARTI-FX very well performing on large 2D matrices!!!
This is color_fade_pulse (by @atuline) with Circles expansion:
Improved lay-out usermod settings
November 20, 2022
Grouping and pre-post texts in usermod settings (to make it more readable)
Audioreactive palettes
November 19, 2022
by NetMindz
Extended mic settings in platformIO
November 18, 2022
allowing to create mic specific environments:
Bin Aware Builds
October 28, 2022
Upload hardware specific configs based on generated filenames (=> WLED install is aware of underlying hardware).
Ultimate goal of bin awareness is that WLED itself says: hey! I found a new update for you, do you want to install?
plus
(esp32mdev -> esp32_4MB_min. esp32mdevmax -> esp32_4MB_max / esp32_16MB_max)
plus
(0.14.0. sequence of upstream commit . sequence of mm commit (need to be updated together with build date)
=>
=>
(WLED install is aware of the filename of it's bin, WLEDMM_0.14.0.2.1_esp32_16MB.bin in this example)
plus
(Serg and Wladi repo's should use the same names)
OTA latest release
October 25, 2022
Manual OTA Update is showing the latest MoonModules/WLED release and clicking on the version icon jumps to the release pages on Github, links to Serg74 and Wladi builds are also shown on the release page, so Manual OTA Update will guide you to the version you need!
Add Circles and Block as 1D expansion
October 21, 2022
Add Circles and Block as 1D expansion and show virtualStrip effects with ⋮⋮
Tetris effect with block expansion:
compatibility for SR/0.13 presets
October 20, 2022
Thanks to 'renumbered effect ID's back to WLED SR 0.13 numbering': Add compatibility for SR/0.13 presets. This allows HB effects to be run on 0.14, however this shows that there are some shortcomings in 0.14: e.g. lissajoux not working as at should and overlapping segments not working (e.g. Akemi from Hell): November update: Lissajoux, Akemi from Hell (and others) fixed, overlapping segments working now. Check this in Led Preferences:
(To see them fully working: load them into WLEDSR 0.13!)
To upload HR effects put effects / presets.json in
To start creating your own multiple segment effects put base / presets.json in
Presets.json files are here
renumbered effect ID's back to WLED SR 0.13 numbering
October 16, 2022
Important update: renumbered effect ID's back to WLED SR 0.13 numbering so WLED (SR) 0.13 is compatible with MoonModules 0.14 for presets and sync between devices
Extra hardware info on Info tab
October 13, 2022
Refactored JSON Mapping
October 1, 2022
smaller memory footprint so larger mappings can be used, e.g. Snake32:
Files are here: JSONMappings
Games usermod additions
September 27, 2022
Added to games usermod:
3D to 2D mapping
Adding Frame3D class which takes a 3D coordinate and maps this to 2D matrix (using addEffect(), setPixelColor(floats) and drawLine() added in 0.14 version)
=
3D + Gyro
Refactoring USERMOD_MPU6050_IMU (so that it works!) using latest ElectronicCats/mpu6050 library Embedding this usermod in games usermod and use yaw pitch and roll in Frame3D class
+ =